Archive for the 'box2d' Category
Box2D ContactListener in Processing
0 Comments Published February 19th, 2010 in box2d, nature of code, processing.orgview applet, download source
Above is a new Box2D Processing example that demonstrates two key aspects of working with Box2D:
1) Though tempting as it may be, you cannot set the location manually of an object in the Box2D world and expect the physics to continue to work. Box2D doesn’t understand teleportation (which is the equivalent [...]
Box2D and Processing
0 Comments Published February 8th, 2010 in box2d, library, nature of code, physics, processing.org
I’m pleased to announce I’ve published a first draft of a tutorial about using Box2D in Processing.
Tutorial: http://www.shiffman.net/teaching/nature/box2d-processing/
Google code repository: http://code.google.com/p/pbox2d/
I’m struggling here to figure out whether I’m (a) creating a Processing Box2D library or (b) simply creating a tutorial and set of examples piggybacking off of JBox2D. For now, I’m doing [...]
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