Archive for the 'mpe' Category



Particles ^ 6

Flight404’s recent exquisite work with additive blending and particles led me to return to an old project of mine. Of course, these days, revisiting a project translates to “add more LCD screens.”
We’ve successfully added support for passing larger amount of data across clients in the multi-screen framework and this has led to [...]

Run Lola, Ruuuuuuuuuuuuun!


Click to Watch

Click to WatchWorking on a demo for the MPE system consisting a grid of cells, each playing the film Run Lola Run at 60×32 pixels. Each cell is one frame behind (or ahead) of its left (or right) neighbor. The idea here is to ultimately have enough pixel space to display the entire [...]




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