daniel shiffman

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Category Archives: vague terrain

vague terrain

Vague Terrain Interview

Posted on December 20, 2007 by Daniel
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I’m behind updating this place so here come three quick holiday blog posts. . . First one is just a link to an interview with me on Vague Terrain conducted by Jeremy Rotsztain. Jeremy’s project Slow Down West Side Highway was featured in the ITP Big Screens show, which will be the subject of the next post. . .

Posted in General, interview, vague terrain | Leave a reply

Popular Posts

  • Threads
  • Getting Started with Kinect and Processing
  • The Nature of Code
  • Kinect and Processing
  • Box2D + Processing

Recent Posts

  • Night #8: Rendering an image sequence
  • Night #7: Nature of Code excerpts
  • Night #6: Image Sequence Object (with variable speed)
  • Night #5: thread() in Processing
  • Night #4: Sorting the Vertices of a Polygon

Recent Comments

  • Oliviano on Night #8: Rendering an image sequence
  • Anonymous on Updated Kinect Library for Processing
  • Anonymous on Fractals and Cellular Automata
  • Scott Draves on Fractals and Cellular Automata
  • Nick Inzucchi on Box2D + Processing

Courses and Tutorials

  • Learning Processing
  • Intro Computational Media
  • Nature of Code
  • Programming from A to Z
  • Processing Workshop
  • Processing and Asterisk

Processing Libraries

  • Kinect
  • Most Pixels Ever
  • Apple Sudden Motion Sensor
  • SimpleML
  • Pqrcode
  • XBee API
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