// Daniel Shiffman // The Nature of Code // ITP, Spring 2006 // http://www.shiffman.net/ Walker w; void setup() { size(200,200); background(0); colorMode(RGB,255,255,255,255); // Create a walker object w = new Walker(); framerate(60); background(0); } void draw() { // Run the walker object w.walk(); w.render(); }