// Additive Wave // Daniel Shiffman // Create a more complex wave by adding two waves together int xspacing = 8; // How far apart should each horizontal location be spaced int w; // Width of entire wave int maxwaves = 4; // total # of waves to add together float theta = 0.0; float[] amplitude = new float[maxwaves]; // Height of wave float[] dx = new float[maxwaves]; // Value for incrementing X, to be calculated as a function of period and xspacing float[] yvalues; // Using an array to store height values for the wave (not entirely necessary) void setup() { size(200,200); smooth(); w = width+16; reset(); yvalues = new float[w/xspacing]; } void draw() { background(255); calcWave(); renderWave(); } void calcWave() { // Increment theta (try different values for 'angular velocity' here theta += 0.04; // Set all height values to zero for (int i = 0; i < yvalues.length; i++) { yvalues[i] = 0.0f; } // Accumulate wave height values for (int j = 0; j < maxwaves; j++) { float x = theta; for (int i = 0; i < yvalues.length; i++) { // Every other wave is cosine instead of sine if (j % 2 == 0) yvalues[i] += sin(x)*amplitude[j]; else yvalues[i] += cos(x)*amplitude[j]; x+=dx[j]; } } } void renderWave() { // A simple way to draw the wave with an ellipse at each location for (int x = 0; x < yvalues.length; x++) { stroke(0); fill(0,50); ellipseMode(CENTER); ellipse(x*xspacing,width/2+yvalues[x],16,16); } } void mousePressed() { reset(); } void reset() { for (int i = 0; i < maxwaves; i++) { amplitude[i] = random(10,30); float period = random(100,300); // How many pixels before the wave repeats dx[i] = (TWO_PI / period) * xspacing; } }