// Noise Wave // Daniel Shiffman // Using Perlin Noise to generate a wave-like pattern int xspacing = 8; // How far apart should each horizontal location be spaced int w; // Width of entire wave float yoff = 0.0f; // 2nd dimension of perlin noise float[] yvalues; // Using an array to store height values for the wave (not entirely necessary) void setup() { size(200,200); smooth(); w = width+16; yvalues = new float[w/xspacing]; } void draw() { background(255); calcWave(); renderWave(); } void calcWave() { float dx = 0.05; float dy = 0.01; float amplitude = 100.0; // Increment y ('time') yoff += dy; //float xoff = 0.0; // Option #1 float xoff = yoff; // Option #2 for (int i = 0; i < yvalues.length; i++) { // Using 2D noise function // yvalues[i] = (2*noise(xoff,yoff)-1)*amplitude; // Option #1 // Using 1D noise function yvalues[i] = (2*noise(xoff)-1)*amplitude; // Option #2 xoff+=dx; } } void renderWave() { // A simple way to draw the wave with an ellipse at each location for (int x = 0; x < yvalues.length; x++) { stroke(0); fill(0,50); ellipseMode(CENTER); ellipse(x*xspacing,width/2+yvalues[x],16,16); } }