Just about all image processing functions – blurs, edge detection, etc. – are performed with simple matrix math, either by giving various weights to neighboring members of a matrix (i.e. a “convolutionâ€) or by performing “compare and contrast†tests on neighboring pixels. In creating Mosaic, I experimented with using another type of grid system whose behavior is determined by a set of local rules for interaction amongst neighboring cells, i.e. a Cellular Automaton or CA. Mosaic takes John Conway’s Game of Life CA (which treats cells on the grid as “alive†or “deadâ€) and creates an evolving portrait of the viewer built out of small, multicolored, living cells.
Screenshots (click to enlarge):
Photos from Savannah College of Art & Design show (click to enlarge)













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