This week in nature of code, we talked about using a physics engine to build a skeleton for an onscreen character. Two projects we referenced are:
Both of these projects involve an underlying skeleton (Nokia Friends uses toxiclibs verlet physics and Big Screams uses Box2D) that serves as the structure for a cute, cuddly, jiggly creature drawn on top. In my efforts to expand the nature of code materials this semester, I’ve released a new example that demonstrates this technique. It constructs a skeleton of out Box2D bodies and distance joints and draws a curvy polygon with eyes and mouth on top.